AI People

AI People: Now with local LLM

We are pioneering gaming AI:

Update 0.3.0a introduces Local LLM support, enabling AI NPCs to run directly on your PC

AI People is the first game to implement AI NPCs powered by Local LLM.

Now the entire AI People game can run offline on your PC (configure in game options)

Local LLM Integration

AI People’s NPCs operate through Large Language Models, which handle their conversations, understanding, and interactions. 

These interactions consume tokens – units of processing that are covered by credits in AI People.

Previously, this required cloud processing and consumed credits. Update 0.3.0a adds the option to run the LLM locally on your PC instead of using cloud services.

What This Means for Players

Cost Efficiency

  • Run scenarios without using credits when processing locally
  • New option to disable Text-to-Speech (TTS) to eliminate associated credit costs
  • With local LLM, local Speech Recognition and TTS off, scenarios can run without consuming any credits – enabling unlimited gameplay
  • Note: When TTS is disabled, NPC responses appear as text only

Local Processing

  • All AI interactions process on your PC
  • No cloud service dependencies
  • Full control over AI interactions without cloud-based restrictions (censorship)

System Requirements

Local processing needs:

  • Minimum 12GB GPU VRAM:
    • 8GB for Local LLM
    • 1-2GB for local Speech Recognition
    • Remaining VRAM for game operations

Development Plans

This initial local LLM implementation will be expanded with:

  • Local Text-to-Speech capabilities
  • Hardware requirement optimizations
  • Performance improvements
options ai game

See-through Walls Shader for the Apartment

Previously, when playing on the Apartment map, it could happen that your character was behind any of the walls, especially near the bathroom. We understand it can be annoying when there’s an interaction and discussion close to a wall and it takes time to adjust the camera, potentially causing you to miss part of the experience.

That’s why we implemented a see-through shader for this map. Now, you’ll see a circle around player character, allowing you to see them through walls and other obstacles. This also let’s you view objects and decorations on the map in the close proximity to the characters.

shader

Game speed options

Sometimes, everyone has the feeling, that the conversation is too fast, or on the contrary, it moves like a snail and we need it to be faster. Or we see that it takes time before the PC goes to the opposite side of the map, to pick up the item and return to the player.

As we want to give as much variety as possible, we added to the Gameplay Options two new dropdown menus “Game Speed” and “Speech Speed”.

Both categories allow to choose between 6 different speed options, from 0.75x to 2x

game speed

Bug Fixes