AI People

Changelog

Features:

  • Mod.io subscription mechanism is exposed in the in-game workshop browser
  • Voice input further polished, esp. feedback to player input
  • Sit action further polished, esp. fixes for corner cases
  • Soft time limit for the scenarios instead of the hard 10-minute limit

 

Fixes:

  • Sitting: the player does not need to get up to talk to other NPCs
  • Do not interrupt other NPC actions when the player goes to sleep
  • Sitting: fix a bug when the player gets stuck at a sitting location and cannot move away from it
  • Speech input: do not show the speech input mouse tooltip on top of the player text input window

Features:

  • New Characters
  • Sitting action: agents can sit down and talk while sitting.
  • Keyboard navigation in game menus, using arrow keys, tab/shift+tab, space and enter
  • Voice Input feature was polished: dynamic voice input indication, dynamic mic connectivity checks
  • Connectivity UI (indicators) has been improved and polished
  • Improved handling of objects by NPCs - they are more likely to keep working with a given object instead of picking another instance of it
  • Graphics quality levels in game options
  • Updated and polished game launcher
  • Progress bar reworked into left hand side notifications
  • The waiting list was removed

 

Fixes:

  • Attacking sleeping agents now works as expected
  • Mod.io authentication screen now has a dedicated screen instead of being overlaid over the workshop UI
  • Multiple smaller gameplay fixes and connectivity improvements
New Feature:
 
  • Voice input feature (microphone input)

 

We’ve fixed following bugs and issues:

  • Music keeps looping in the levels instead of playing once
  • Scenarios "from workshop" can be deleted in game
  • Fixed a bug where sleeping agents couldn't get up properly
  • Fixed a bug where copies of the Underground scenario wouldn't have a correct thumbnail (affects new copies only)
 
We’ve fixed following bugs and issues:
 
  • Fixed a bug that showed "connection failed, service unavailable" while the game was still running
  • Fixed a bug that showed multiple "Thinking" messages followed by a "Gateway timeout error"

They Think. They Feel. They're Alive.

AI People is a fun sandbox game where you create and play your own scenarios. The game features AI-powered NPCs that learn and interact based on your decisions.

MAIN FEATURES

Dynamic Gameplay

No fixed plots; NPCs’ choices and emotions craft emergent stories. They adapt to players, the environment, and fellow NPCs and establish intricate relationships

Behavioural AI NPCs

They have unique personalities and long-term memory. They actively interact with the environment, other NPCs, and the player, skillfully utilizing tools and setting personal goals.

Two Game Modes

Experience the world as a character or shift to creation with the integrated editor, shaping NPCs’ lives and crafting unlimited narratives.

Endless Replayability

Driven by AI and user content, each game session is a fresh, original, constantly evolving narrative journey.

MEDIA

Frequently Asked Questions

Need to know more about AI People? Explore our FAQ!

AI People is a game that combines sandbox simulation with Adventure and RPG elements. AI-driven NPCs learn, feel, interact with their environment, utilize tools, and communicate with other NPCs. Instead of a fixed plot, NPCs dynamically respond to the player, environment, and each other, resulting in emergent storylines. Take your place as a character in an emerging story, or craft unique scenarios in the editor.

AI People Alpha release date is: 19th September 2024.

Follow our news section and get latest news on our Discord!

Detailed pricing information will be announced later. For now, it's important to note that our AI NPCs operate on LLMs (large language models) housed in data centers. Given the significant infrastructure costs, especially considering that the game generates thousands of LLM tokens every hour, we're actively exploring solutions to scale this operation efficiently.